# 蛇游戏高并发性能测试报告 **测试日期:** 2026-02-28 **测试工具:** Apache Bench (ab) Version 2.3 **测试目标:** http://192.168.120.60:80 **服务器:** nginx/1.18.0 --- ## 📊 测试概述 本次测试对蛇游戏 Web 服务器进行了三轮不同并发级别的压力测试,评估服务器在高负载情况下的性能表现。 ### 测试场景 | 场景 | 并发数 | 总请求数 | 文档大小 | |------|--------|----------|----------| | 场景 1 | 100 | 1,000 | 1,687 bytes | | 场景 2 | 500 | 5,000 | 1,687 bytes | | 场景 3 | 1,000 | 10,000 | 1,687 bytes | | 静态资源 | 500 | 5,000 | 6,723 bytes (game.js) | --- ## 📈 测试结果 ### 场景 1: 100 并发,1000 请求 ``` Concurrency Level: 100 Time taken for tests: 0.129 seconds Complete requests: 1000 Failed requests: 0 Requests per second: 7723.20 [#/sec] (mean) Time per request: 12.948 [ms] (mean) Transfer rate: 15024.04 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 5 1.2 5 9 Processing: 3 7 1.8 7 13 Total: 7 12 1.2 13 15 Percentile Response Times: 50% 13ms 90% 14ms 95% 14ms 99% 15ms 100% 15ms ``` ✅ **结果:** 优秀 - 零失败,响应迅速 --- ### 场景 2: 500 并发,5000 请求 ``` Concurrency Level: 500 Time taken for tests: 0.670 seconds Complete requests: 5000 Failed requests: 0 Requests per second: 7467.26 [#/sec] (mean) Time per request: 66.959 [ms] (mean) Transfer rate: 14526.15 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 28 6.2 28 42 Processing: 13 36 9.9 35 72 Total: 34 64 5.9 63 84 Percentile Response Times: 50% 63ms 90% 68ms 95% 75ms 99% 78ms 100% 84ms ``` ✅ **结果:** 良好 - 零失败,性能稳定 --- ### 场景 3: 1000 并发,10000 请求 ``` Concurrency Level: 1000 Time taken for tests: 1.273 seconds Complete requests: 10000 Failed requests: 384 (3.84%) (Connect: 0, Receive: 0, Length: 192, Exceptions: 192) Requests per second: 7858.18 [#/sec] (mean) Time per request: 127.256 [ms] (mean) Transfer rate: 14993.12 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 53 8.9 53 74 Processing: 25 68 15.3 69 113 Total: 69 121 10.5 121 141 Percentile Response Times: 50% 121ms 90% 131ms 95% 132ms 98% 140ms 99% 141ms 100% 141ms ``` ⚠️ **结果:** 可接受 - 出现 3.84% 失败率,但整体性能仍稳定 --- ### 静态资源测试: game.js (500 并发,5000 请求) ``` Concurrency Level: 500 Time taken for tests: 0.670 seconds Complete requests: 5000 Failed requests: 0 Requests per second: 7466.88 [#/sec] (mean) Time per request: 66.962 [ms] (mean) Transfer rate: 51677.50 [Kbytes/sec] received ``` ✅ **结果:** 优秀 - 静态资源传输效率高 --- ## 📊 性能分析 ### 吞吐量对比 | 场景 | 请求/秒 | 失败率 | 平均响应时间 | P95 响应时间 | |------|---------|--------|--------------|--------------| | 100 并发 | 7,723 | 0% | 12.9ms | 14ms | | 500 并发 | 7,467 | 0% | 67.0ms | 75ms | | 1000 并发 | 7,858 | 3.84% | 127.3ms | 132ms | ### 关键发现 1. **吞吐量稳定:** 服务器在不同并发级别下均保持约 7,500-7,800 请求/秒的吞吐量 2. **线性扩展:** 响应时间随并发数增加呈线性增长,符合预期 3. **失败率:** 1000 并发时出现少量失败 (3.84%),主要是连接异常 4. **静态资源:** nginx 对静态文件的传输效率优秀 (51MB/s) --- ## ✅ 结论 ### 性能评级: **A** 蛇游戏服务器在正常负载下表现优秀: - ✅ **低并发 (100):** 完美表现,零失败,响应时间 < 15ms - ✅ **中并发 (500):** 表现良好,零失败,响应时间 < 85ms - ⚠️ **高并发 (1000):** 可接受,少量失败 (< 4%),响应时间 < 145ms ### 建议 1. **当前配置适合生产使用** - 对于单机游戏服务器,性能完全足够 2. **建议并发上限:** 500 并发以下可保证 100% 成功率 3. **优化方向 (可选):** - 启用 nginx 连接保持 (keepalive) - 配置静态资源缓存头 - 考虑启用 gzip 压缩 --- ## 🔧 测试环境 - **测试工具:** Apache Bench 2.3 - **测试机器:** Ubuntu Linux - **目标服务器:** nginx/1.18.0 @ 192.168.120.60:80 - **网络环境:** 内网直连 --- **报告生成时间:** 2026-02-28 00:45 UTC **测试执行:** 大壮 (专属 AI 助理) 💪