diff --git a/PROJECT_PLAN.md b/PROJECT_PLAN.md
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+# 井字过三关游戏项目计划
+
+## 项目概述
+开发一个基于Web的井字过三关游戏,提供流畅的游戏体验和直观的用户界面。
+
+## 项目目标
+- 实现经典的井字棋游戏逻辑
+- 提供良好的用户体验
+- 支持多平台访问
+- 包含游戏统计功能
+
+## 技术架构
+### 前端技术栈
+- HTML5: 结构化页面内容
+- CSS3: 样式设计和动画效果
+- JavaScript ES6+: 游戏逻辑和交互功能
+- LocalStorage: 存储游戏统计数据
+
+### 设计原则
+- 响应式设计
+- 用户友好界面
+- 高性能
+- 可维护性
+
+## 开发阶段
+
+### 阶段一:基础框架搭建
+- [ ] 创建HTML页面结构
+- [ ] 设计CSS样式
+- [ ] 初始化JavaScript文件
+
+### 阶段二:核心游戏逻辑
+- [ ] 实现游戏棋盘
+- [ ] 实现玩家轮流下棋
+- [ ] 实现胜利判定算法
+- [ ] 实现平局判定
+
+### 阶段三:用户界面优化
+- [ ] 添加游戏状态提示
+- [ ] 实现游戏重置功能
+- [ ] 添加动画效果
+
+### 阶段四:功能增强
+- [ ] 实现游戏统计功能
+- [ ] 添加本地存储
+- [ ] 实现响应式设计
+
+### 阶段五:测试与优化
+- [ ] 功能测试
+- [ ] 兼容性测试
+- [ ] 性能优化
+- [ ] 用户体验优化
+
+## 交付成果
+- 完整的井字过三关游戏Web应用
+- 项目文档
+- 部署指南
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diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -1,3 +1,36 @@
-# tic-tac-toe-game
+# 网页版井字过三关游戏
-网页版井字过三关游戏
\ No newline at end of file
+## 项目介绍
+这是一个基于Web的井字过三关游戏(Tic-Tac-Toe),玩家可以在浏览器中享受经典的井字棋游戏。该游戏支持双人对战模式,具有直观的用户界面和流畅的游戏体验。
+
+## 游戏玩法
+1. 游戏在一个3x3的网格上进行
+2. 两名玩家轮流放置自己的标记(X或O)
+3. 首先在横、竖或对角线上连成一线的玩家获胜
+4. 若9个格子填满仍未分出胜负,则为平局
+
+## 技术架构
+- 前端:HTML5, CSS3, JavaScript (ES6+)
+- 无需后端:纯前端实现
+- 响应式设计:支持桌面和移动设备
+- 本地存储:保存游戏统计数据
+
+## 项目特性
+- 直观的用户界面
+- 实时游戏状态显示
+- 游戏统计跟踪
+- 响应式设计
+- 无刷新页面交互
+
+## 安装与运行
+1. 克隆项目
+2. 直接在浏览器中打开index.html
+3. 开始游戏
+
+## 项目计划
+1. 设计游戏界面
+2. 实现核心游戏逻辑
+3. 添加游戏统计功能
+4. 实现响应式设计
+5. 添加音效和动画效果
+6. 测试和优化
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diff --git a/index.html b/index.html
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+++ b/index.html
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+
+
+
+
+
+ 井字过三关游戏
+
+
+
+
+
井字过三关游戏
+
+
+
+ 玩家 X: 0
+
+
+ 玩家 O: 0
+
+
+ 平局: 0
+
+
+
+
+
+
+
+
+
+
+
+
+
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diff --git a/script.js b/script.js
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+++ b/script.js
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+class TicTacToeGame {
+ constructor() {
+ this.board = ['', '', '', '', '', '', '', '', ''];
+ this.currentPlayer = 'X';
+ this.gameActive = true;
+ this.scores = {
+ X: parseInt(localStorage.getItem('scoreX') || '0'),
+ O: parseInt(localStorage.getItem('scoreO') || '0'),
+ draw: parseInt(localStorage.getItem('scoreDraw') || '0')
+ };
+
+ this.initializeGame();
+ }
+
+ initializeGame() {
+ this.renderBoard();
+ this.updateScores();
+ this.updateCurrentPlayer();
+
+ // Add event listeners
+ document.getElementById('reset-btn').addEventListener('click', () => this.resetGame());
+ document.getElementById('reset-scores-btn').addEventListener('click', () => this.resetScores());
+ }
+
+ renderBoard() {
+ const gameBoard = document.getElementById('game-board');
+ gameBoard.innerHTML = '';
+
+ this.board.forEach((cell, index) => {
+ const cellElement = document.createElement('div');
+ cellElement.classList.add('cell');
+ cellElement.textContent = cell;
+
+ if (cell === 'X') cellElement.classList.add('x');
+ if (cell === 'O') cellElement.classList.add('o');
+
+ cellElement.addEventListener('click', () => this.makeMove(index));
+ gameBoard.appendChild(cellElement);
+ });
+ }
+
+ makeMove(index) {
+ if (this.board[index] !== '' || !this.gameActive) return;
+
+ this.board[index] = this.currentPlayer;
+ this.renderBoard();
+
+ const winResult = this.checkWinner();
+ if (winResult.isWin) {
+ this.handleWin(winResult.winner, winResult.winningCells);
+ } else if (this.isBoardFull()) {
+ this.handleDraw();
+ } else {
+ this.switchPlayer();
+ }
+ }
+
+ checkWinner() {
+ const winPatterns = [
+ [0, 1, 2], [3, 4, 5], [6, 7, 8], // Rows
+ [0, 3, 6], [1, 4, 7], [2, 5, 8], // Columns
+ [0, 4, 8], [2, 4, 6] // Diagonals
+ ];
+
+ for (const pattern of winPatterns) {
+ const [a, b, c] = pattern;
+ if (this.board[a] && this.board[a] === this.board[b] && this.board[a] === this.board[c]) {
+ return { isWin: true, winner: this.board[a], winningCells: pattern };
+ }
+ }
+
+ return { isWin: false, winner: null, winningCells: [] };
+ }
+
+ isBoardFull() {
+ return this.board.every(cell => cell !== '');
+ }
+
+ handleWin(winner, winningCells) {
+ this.gameActive = false;
+ this.scores[winner]++;
+ localStorage.setItem(`score${winner}`, this.scores[winner].toString());
+
+ // Highlight winning cells
+ const cells = document.querySelectorAll('.cell');
+ winningCells.forEach(index => {
+ cells[index].classList.add('winning-cell');
+ });
+
+ document.getElementById('game-status').textContent = `玩家 ${winner} 获胜!`;
+ this.updateScores();
+ }
+
+ handleDraw() {
+ this.gameActive = false;
+ this.scores.draw++;
+ localStorage.setItem('scoreDraw', this.scores.draw.toString());
+
+ document.getElementById('game-status').textContent = '平局!';
+ this.updateScores();
+ }
+
+ switchPlayer() {
+ this.currentPlayer = this.currentPlayer === 'X' ? 'O' : 'X';
+ this.updateCurrentPlayer();
+ }
+
+ updateCurrentPlayer() {
+ document.getElementById('current-player').textContent = this.currentPlayer;
+ }
+
+ resetGame() {
+ this.board = ['', '', '', '', '', '', '', '', ''];
+ this.currentPlayer = 'X';
+ this.gameActive = true;
+
+ document.getElementById('game-status').textContent = '游戏中';
+ this.renderBoard();
+ this.updateCurrentPlayer();
+ }
+
+ resetScores() {
+ this.scores = { X: 0, O: 0, draw: 0 };
+ localStorage.setItem('scoreX', '0');
+ localStorage.setItem('scoreO', '0');
+ localStorage.setItem('scoreDraw', '0');
+
+ this.updateScores();
+ this.resetGame();
+ }
+
+ updateScores() {
+ document.getElementById('score-x').textContent = this.scores.X;
+ document.getElementById('score-o').textContent = this.scores.O;
+ document.getElementById('score-draw').textContent = this.scores.draw;
+ }
+}
+
+// Initialize the game when the page loads
+document.addEventListener('DOMContentLoaded', () => {
+ new TicTacToeGame();
+});
\ No newline at end of file
diff --git a/styles.css b/styles.css
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+++ b/styles.css
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+* {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+}
+
+body {
+ font-family: 'Arial', sans-serif;
+ background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
+ min-height: 100vh;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+}
+
+.container {
+ background: white;
+ border-radius: 15px;
+ padding: 30px;
+ box-shadow: 0 20px 40px rgba(0,0,0,0.1);
+ text-align: center;
+ max-width: 500px;
+ width: 90%;
+}
+
+h1 {
+ color: #333;
+ margin-bottom: 20px;
+ font-size: 2.5em;
+}
+
+.game-info {
+ display: flex;
+ justify-content: space-around;
+ margin-bottom: 20px;
+ font-size: 1.2em;
+ font-weight: bold;
+}
+
+.current-player {
+ color: #667eea;
+}
+
+.game-status {
+ color: #764ba2;
+}
+
+.score-board {
+ display: flex;
+ justify-content: space-around;
+ margin-bottom: 20px;
+ padding: 10px;
+ background: #f8f9fa;
+ border-radius: 8px;
+}
+
+.player-score, .draws {
+ font-weight: bold;
+}
+
+.game-board {
+ display: grid;
+ grid-template-columns: repeat(3, 1fr);
+ grid-gap: 10px;
+ max-width: 300px;
+ margin: 0 auto 20px;
+}
+
+.cell {
+ width: 90px;
+ height: 90px;
+ border: 2px solid #ddd;
+ border-radius: 8px;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ font-size: 2em;
+ font-weight: bold;
+ cursor: pointer;
+ transition: all 0.3s ease;
+ background: #fff;
+}
+
+.cell:hover {
+ background: #f0f0f0;
+ transform: scale(1.05);
+}
+
+.cell.x {
+ color: #e74c3c;
+}
+
+.cell.o {
+ color: #3498db;
+}
+
+.winning-cell {
+ background-color: #d4edda;
+ animation: pulse 0.6s ease-in-out;
+}
+
+@keyframes pulse {
+ 0% { transform: scale(1); }
+ 50% { transform: scale(1.1); }
+ 100% { transform: scale(1); }
+}
+
+.game-controls {
+ display: flex;
+ gap: 10px;
+ justify-content: center;
+}
+
+.btn {
+ padding: 12px 24px;
+ font-size: 1em;
+ border: none;
+ border-radius: 6px;
+ cursor: pointer;
+ transition: all 0.3s ease;
+ background: #667eea;
+ color: white;
+ font-weight: bold;
+}
+
+.btn:hover {
+ background: #5a6fd8;
+ transform: translateY(-2px);
+}
+
+.btn:active {
+ transform: translateY(0);
+}
+
+/* Responsive design */
+@media (max-width: 500px) {
+ .container {
+ padding: 20px;
+ }
+
+ h1 {
+ font-size: 2em;
+ }
+
+ .cell {
+ width: 80px;
+ height: 80px;
+ font-size: 1.5em;
+ }
+
+ .game-info {
+ flex-direction: column;
+ gap: 10px;
+ }
+}
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